This script is a method of loading assets, like scenes or textures, asynchronously, meaning that the game can continue running while the loading process happens in the background, preventing the player experience from freezing during long loading times
IEnumerators LoadLevelASync and LoadSaveASync
these coroutines loads the saved level/next level asynchronously, while updating the load screen's loading slider's value based on the loading progress to display and show the progress amount to the player, continuing until the level is fully loaded.
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