The early set up of the start screen and loading screen UIs, along with code for the Async loading method, ASync in Unity allow you to process logic without blocking the main thread, meaning that heavy tasks, or tasks that take a long time to complete, can be executed in the background, while the game carries on running, making for a more fluid design when loading between scenes.
The button functions for this method are basic at this time but will have art associated with them for a more stylized start menu.
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